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Hollow Knight

Hollow Knight has an nxnative game profile. Check its developer notes for platform-specific details.

Hollow Knight

Details

Title ID0100633007D48000
Version1.5.12620
SDK20.5.21
Engine / developerUnity 6000.0.61f1 IL2CPP, FMOD
Graphics APINVN
Frame rateAs on Switch

How it runs (English only)

See the linked per-game profile for tested builds, platform details and known limitations.

Update 1.5.12620 (v589824) over the base game, SDK 20.5.21. Unity 6000.0.61f1 IL2CPP with FMOD (one AudioOut) on NVN. Modules main, subsdk0 (the SDK's movie library, for the MP4 cinematics) and sdk. Plays on the Mac: the title, a new game, the prologue text and opening cinematic, then King's Pass: walking, jumping, nail attacks, breaking its walls, killing crawlids, geo, damage, death, the shade, respawning, and a save loaded after a restart. No game-specific rewriter cut and no host change of its own. iPhone and iPad validation remains open.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/hollow-knight -k ~/keys/prod.keys