A run-and-gun and boss-rush game drawn like a 1930s cartoon, with jazz score and brutal bosses.
| Desenvolvedor | Studio MDHR |
|---|---|
| Lançamento no Switch | 2019 |
| Gênero | Ação |
| ID do título | 0100A5C00D162000 |
| Versão | 1.3.7 |
| SDK | 5.5.0 |
| Engine / desenvolvedora | Unity 2017.4 IL2CPP |
| API gráfica | NVN |
| Tamanho do IPA | ~5 GB |
| Layout de toque padrão | 3D |
| Taxa de quadros | Como no Switch |
Needs a mem_used above the default 64 MB for its 80 MB of rewritten modules; the host never reports a ZCull storage size of 0.
Update 1.3.7 (v655360) over the base game; its DLC (The Delicious Last Course) is mounted as add-on content 1. SDK 5.5.0, NVN API 53.313. Unity 2017.4.9f1 IL2CPP on NVN. Modules main, subsdk0 (the movie module, NintendoSDK_movie) and sdk. Plays on the iPhone. On the Mac it was brought up with no host change: the title, the save slots, the opening storybook, Elder Kettle's house, Inkwell Isle One and Forest Follies at 60 fps with no red line. Unity 2017.4's serialized and Shader formats (unityfs.py, shader_split.py) and the rewriter's jump-table form (patch_nso.py) were found by armyja on this game (GitHub pull requests #1, #2).
Coloque o jogo base e a atualização (NSP ou XCI) em uma pasta e execute:
python3 scripts/build_ipa_from_nsp.py ~/Games/cuphead -k ~/keys/prod.keys