Metroid Prime Remastered
Metroid Prime Remastered has an nxnative game profile. Check its developer notes for platform-specific details.
Dettagli
| ID titolo | 010012101468C000 |
|---|---|
| Versione | 1.0.0 |
| SDK | 12.3.1 |
| Motore / sviluppatore | Retro Studios' engine |
| API grafica | NVN |
| Frame rate | Come su Switch |
Come gira (Solo in inglese)
See the linked per-game profile for tested builds, platform details and known limitations.
The base game 1.0.0 (v0), SDK 12.3.1, Retro Studios' own engine (RFRM forms, the engine of Donkey Kong Country: Tropical Freeze in a little-endian form), NVN. Modules main, subsdk0 (the SDK's movie library) and sdk. main exports its own C++ names (CGraphicsDeviceContext, NMaterialArchive, CSceneProxy …), so its functions can be named from its dynamic symbols. RomFS is 341 files, 6.7 GB: MaterialArchive.arc, MiscData.pak, StartupUI.pak, KernelMPRT.pak, the preload packs under Preload/ (DuplicateData.pak alone is 1.5 GB), UI/MPR1/UIMP1.pak and a .pak per room under Worlds/.
Problemi noti
- Nessuno noto.
Impacchettare
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/metroid-prime-remastered -k ~/keys/prod.keys