Castlevania: Belmont's Curse
Castlevania: Belmont's Curse has an nxnative game profile. Check its developer notes for platform-specific details.
Details
| Title ID | 0100BA4026E94000 |
|---|---|
| Version | 1.1.0 |
| SDK | 19.3.16 |
| Engine / developer | Unity 2022.3.62f2 IL2CPP, FMOD |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.1.0 (v65536) over the base game, SDK 19.3.16. Unity 2022.3.62f2 IL2CPP with FMOD (one AudioOut) on NVN. Modules main, subsdk0 (the SDK's movie library, for the opening movie) and sdk. Plays on the Mac: the first-run screens, the title, a new game, the opening movie, the dock dialogue, then Paris Streets and the sewer behind it: walking, jumping, attacks, an enemy killed, damage, healing, a death and respawn, and a save loaded after a restart. No game-specific rewriter cut and no host change of its own. iPhone and iPad validation remains open.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/castlevania-belmont-s-curse -k ~/keys/prod.keys