A pixel-art puzzle-exploration game with no dialogue and a map full of secrets, where tools unlock deeper layers of the well.
| Developer | Billy Basso / Bigmode |
|---|---|
| Switch release | 2024 |
| Genre | Metroidvania |
| Title ID | 010020D01AD24000 |
| Version | 1.0.10 |
| SDK | 20.5.7 |
| Engine / developer | its own (not named) |
| Graphics API | NVN |
| IPA size | ~54 MB |
| Default touch layout | 3D |
| Frame rate | As on Switch |
Update 1.0.10 (v655360), SDK 20.5.7, on NVN (46 BNSH shaders). Modules main and sdk. All its assets, the shaders among them, are embedded in main: the program has no RomFS. The standard host and rewriter run this build with no game-specific fix: no shader overrides, rewriter cuts or host changes. Only this update is registered in the profile. The unsigned IPA is confirmed playable on the iPhone.
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/animal-well -k ~/keys/prod.keys