xbunax nxnative

xbunax/nxnative is a fork with a local WebUI build studio. It adds browser-based import and task management to nxnative and documents Windows launch and IPA build paths while retaining the upstream engine.

Third-party

Checked 3 November 2026

Requirements

  • Follow FORK.md for the current Windows launcher and build prerequisites. Use a machine that can run the fork’s documented toolchain and provide a supported game dump and prod.keys.
  • The fork distinguishes titles verified upstream from titles it has tested itself. Do not assume a title is verified on Windows just because it appears in the upstream games table.

Get started

  1. Start the WebUI or platform launcher and open the build studio.
  2. Import the game content, add prod.keys, and convert XCI to NSP when the workflow asks for it.
  3. Choose launch defaults and output options, then run the build while following the live task log.
  4. Download the generated IPA and any separate RomFS or game-data output, then package or install them as the fork documentation describes.

Usage & troubleshooting

  • The WebUI can keep tasks outside the upstream checkout and can package the IPA and RomFS separately. Build logs and generated downloads are available from the task view.
  • Its daily upstream-sync workflow keeps code newer than a hand-copied fork, but it does not validate every imported game on Windows.
  • Use the fork’s own compatibility list and issue tracker when the problem appears in the WebUI or Windows wrapper; upstream issues are separate.

Source documentation ↗

← Community tools and compatibility